Wednesday, January 11, 2006

Gauntlet: Seven Sorrows (X-box, PS2)

Reviewed by Kit and Yuuki
Image hosted by Photobucket.com

Co-op game! Co-op review! Double trouble. We both played it. We both critique it. And now I’m done writing simple sentences. So, let’s get on with the review.
Gauntlet: Seven Sorrows is an action/adventure game, or as I like to call it hack-n-slash. It’s another in the series of Gauntlet, but there are distinct differences. The game now lacks unlockable characters, and you are limited to four choices at the beginning…choices that cannot even change clothing colors. Well, that’s enough description, let’s begin.

Gameplay: The gameplay was good. It’s not your average Gauntlet. Instead of your patented super moves, there are now combos. Simple to use, pretty to look at. There are four difficulties in this game. We played on normal and died many times. And we’re good at these kind of games. Bosses are evil. Unless you’re on easy, don’t expect to breeze through. 4/5

Story: Basically the four heroes of gauntlet have been chained to a tree so the king could steal their immortality. The king feels bad and frees them. The catch is that the heroes must now hunt down the six advisors who have become mutated monsters. 3/5

Graphics: The graphics were about on par with other PS2 games. Higher level combos, weapons, and armor looked good. The monsters were also attractive. 3/5

Audio: I don’t remember the songs. They were very average. So were all the sounds in the game. 2/5

Replay: You can beat the game in twelve hours with a friend, and that’s if you take your time. The only purpose to play through is to use any characters that might not have been used yet, or to play with friends. 2/5

Overall: The game is short, the story is thin, and the extras are not there. It’s a decent game for the weekend, but don’t expect to use it for much longer than that. We recommend renting. If you want a good gauntlet experience, go with Dark Legacy for PS2. 3/5

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