Wednesday, December 13, 2006

Neverwinter Nights 2 (PC)

Reviewed by Kit
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Today boys and girls we'll be reviewing a PC game! I know, shocking isn't it? Well, let's begin.

Story: You are a young person (you get to pick your race, job, appeareance, and gender) who is enjoying festival day with friends. Then as you sleep your village is under attack. After surviving the hoards of monsters, your father sends you to retreive a shard which he believes brought the monsters to your town. Not wanting to do anything himself, he sends you to the city of Neverwinter to learn about this shard, and lure away the monsters from your village. he's a really loving father, let me tell you. On your way you'll meet many interesting people who will join your party. The plot can be long at times, and if you're waiting for a specific moment (for me it was getting my own castle to run) then it can take a long time getting there. Some of the missions are horribly boring, but all in all it's a good story. 4/5

Graphics:
The graphics aren't the most impressive, but they look decent. Everything is detailed though it can be a bit off at times. Good, but not great. 4/5

Audio:
Characters have voices and talk during important scenes as well as when they're fighting, you'll be able to choose your heroes voice from a wide selection. The music is nice, but not terribly noticeable. 4/5

Gameplay:
This is D&D game, which means I only understand half of what's going on. All of your actions succeed or fail based on your skills and the unseen role of the dice. The results of the role appear in your message box. As a mage you'll have a list of spells you can cast in your spell book. You can easily switch between party members by clicking on their portrait and battles can be paused by clickign the space bar, so you might have time to organize your actions. There's oddly not much I can think to say about the gameplay, you run around, click objects, click monsters, cast spells, and talk to people. It's fairly straight forward, so there shouldn't be any trouble picking it up. The decisions you make will affect your alignment as well as affect the relationship with members in your party. One thing, there are still bugs in the game, though Obsidian has released a number of patches to fix them. Most serious things should be fixed by now or in the near future. 4/5

Replay:
While the story won't alter if you replay it, how you play can. Next time around I plan on being an elven ranger with an animal companion. Maybe i'll be evil, but knowing me I'll remain obnoxiously good. 3/5

Overall:
The game is a good one, and it's worth picking up if you like D&D or if you want a good RPG for your computer. 4/5

1 Comments:

Anonymous Anonymous said...

This game was horribly rushed for the Christmas season. I was told the first game was tons better and rightly so. The original team that worked on the first game never even touched this one and it clearly shows. The first NwN was awesome but this game feels like...an expansion to the original game. The game still looks fantastic just like the original but the core game itself feels...rushed.

I'm so glad I tried it first. There are so many disappointments in the game that it feels very clunky and not very polished. I do not like it when a company rushes an extremely buggy game only to have things fixed later down the road. That's called POOR software quality management and my father would be most ashamed.

I remember I never bought Dawn of War because it somehow 'lost' it's support for wide screen. I was on the Relic forums for the longest time trying to figure out when they would fix that. Apparently they haven't yet unless the new expansion finally fixes it. Better late then never I suppose but Relic has really lost my faith over the years. It's a shame because Homeworld is still one of the greatest RTSs of all time.

12/13/2006 7:58 PM  

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